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A few high-impact bugs. UI sorting is all over the place, traits are constantly disappearing behind the backdrop - especially the sign. The sign itself is almost never accurate bc the collision box counting who is in the center is way off. I have no idea if this impacts calculations or anything.

The villagers should maybe never be able to overlap. Rn if they overlap in any way then a click and drag is going to bring along multiples. And if the overlap is significant there is literally no way to separate them besides dragging them back to the middle and resorting.

I also don't know what it impacts, but it seems like growth happens before death? So idk if I'm hitting the cap and not able to fully grow and then losing the oldest generation. That would feel bad and would explain why I can never sustain a large younger generation. Even trying my hardest idk how to get more than five unmarried men per turn. The population cap is necessary bc of the click-and-drag UI but idk if this sort of biological growth model even works under such a low number.

Knowledge needs to do something besides RNG events that basically never occur and feel isolated from the systems. By the time I got to the first "reset" event I had basically nothing to even do with my people besides make sure to produce just enough food. Since Knowledge is never used I felt I always had a comfortable buffer.

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The random movement of the people in the center makes it REALLY difficult to pick out certain people once you have a certain population.  I'd like a sort function.  All old, all with special traits, etc.  (yes, one turn later  it  told me about the seat, but I still have to drag them out, which is a pain.)

Also, please  put a picture next to the symbols. in the guide.  I eventually figured I could hover, or click, but it would be easier for me to just see the picture in the guide.

Also, the guide didn't click unless full screen for some reason. 

I got a score of 175.