A story where brave elves fight back against all the creatures in their path!

This is an incremental auto-battler where you constantly become stronger through upgrades, artifacts, abilities, heroes, and your own personal tactics! Dynamic gameplay and a field for experimentation. More! More!

In the game you will see:

  • 7 Unique Heroes
  • A huge upgrade tree
  • Dozens of unique enemies
  • 10 locations
  • A wide combat system
  • A prestige system

How many waves can you pass in INFINITE MODE?


Rate Game!

Assets used: Raven fantasy icons and DeepDive assets
[incrementaldb_verification: ostsergey]

Updated 27 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(37 total ratings)
Authorostsergey
GenreStrategy
Made withGodot
TagsAuto Battler, Clicker, Idle, Incremental, Roguelike, Roguelite, Turn-based, upgrades
ContentNo generative AI was used

Comments

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Enjoyed a game a lot! Even if the endgame feels a bit repetitive and doesn't bring new stuff, I did enjoy playing it for a while. Really big fan of music and atmosphere here - it's really something that was keeping me inside, great job :3 

Not bad. The endgame was a bit stale, and I'm not sure how I feel about the prestige upgrades making it harder to earn prestige currency (I opted to postpone buying said upgrades, which I believe worked out very well in my favor, but I think not buying upgrades in a game like this is not a fun mechanic). But overall I did enjoy it. Finding the synergy (even though its very clearly laid out for you) was very rewarding, and even though there is minimal user input the game felt punchy and alive. A great way to kill an hour or two.

very nice game bro! Good job!

Very fun game. I want more content, maybe another 10 levels. As for improvements:

I don't think you should hide the perk tree, especially considering there is zero penalty to refunding perks. 

Your power scales up too quickly. Early perks are way too strong.

I was able to easily bull-doze levels without considering the enemy's strategy at all. This strategy is straightforward/obvious and beats everything, from start of the game with no prestige until the end:

Grab enchanter for the back slot and upgrade heal/health. Throw wayfarer in a middle slot for free damage. Put a strong hero in first and dump all of your money in. Eventually, put sharpshooter in second and dump money in it as its power grows to quadruple thanks to its crit growth and its ability scaling with crit.

You probably want a buff/debuff hero that is less end game that can interact with the rest of the heroes in a more interesting way. 

Villager is neat, obviously strong, but I only used it for the last level. Similarly, items felt a bit win-more..nice to grab for the price, but totally unnecessary. Probably could have ignored both easily. 

It's too easy. I was able to survive endless mode endlessly and get all the upgrades before the first prestige.

(+1)

Perfectly balanced Enchanter. Endless is... a little silly.

Loved it start to finish!

(1 edit) (+1)

Villager with ElfLord are op, one-two shotting all enemies. HP scaling doesn't keep up at all: my current strongest enemy has 1800 hp, ElfLord has 3000 attack and 40% crit. Statistically every 2.5 attacks kill everything. With 2 turns of invulnerability it leaves enemies with just 0.5 turns of damage.

Add in an Enchantress to heal them up and an archer as the only hero able to attack from a non-frontline slot and this is objectively the strongest composition.

Well, it would be, if composition actually mattered.

It does not, however, due to the 10% dodge boon. Which can be stacked. Which means eventually you get more than 100% dodge. Which means any comp is absolutely invincible.

So, here's the answer your question:

I can pass infinite waves.

---

The game itself is great. Very pleasing visuals and gameplay. My favorite features are the ability to refund skill nodes and some of enemies having puzzle-like abilities, requiring some strategic thinking. I also liked that some nodes required opening up nodes from different parts of the tree.

What I didn't like is the prestige. Half the nodes only make prestiges easier, but there's just not enough to prestige for. The whole tree took me maybe 10 minutes to fill up after the first prestige. Either add some more nodes or scrap it.

Finally, it would be great to have better backgrounds (Just generate some with Ai), and the ability to toggle autoboon seperately (I had to play manually for a while to get to the 100% dodge part as fast as possible). 

Oh, and my enchantress and archer are hoovering above their spots for some reason, might look into that.

loved it, nice job!

(-1)

Мне понравилось что перед началом битвы видно из каких противников состоит финальная волна. Благодаря престижу возможна реиграбельность. Минус для меня в ограниченном количестве навыков и активных способностей (их вообще по одной) на каждого персонажа. Сама по себе игра целостная. Ей не хватает разве что поощрения игрока. Например чтобы после битвы у членов команды повышался уровень и за это давали различные награды как в игре Batomon Showdown. Ещё можно развить core геймплей чтобы противники передвигались по экрану и шли на твою команду как в CROPS!

(+1)

The talents that add things to the choose-of-3 pool are all broken. I've gotten to Wave 43 of Endless and never seen any one of them show up as a choice, ever. The deal 5 damage and stun on kill is also bugged. It deals the damage but doesn't stun. Which means you will inevitably die to Shriekers over time, since there is no actual counter to them.

Order of operation means Wayfarer goes off at the wrong time to actually kill Shriekers before your frontliner kills all the triggers. So you're basically just stuck picking the two highest attribute fillers (Druid and Elf Lord), Villager and then Sharpshooter as frontline. Just "Sacrifice 2x stat" the back two guys as soon as possible to give Villager about 2k HP, before he dies to Shriekers. Then let villager juice up the attack of Sharpshooter, until it's starting to die too fast for revival to come off cd. Then sacrifice the Villager and let your 5k+ hp 900 base damage 100% crit chance Sharpshooter go as long as it can. Which was Wave 43 in my case.

Comments:

нейрослоп

i will kill you

Нейрослоп, который мы заслужил

(+1)

Good 👍

(+1)

good game

(+1)

cool