Villager with ElfLord are op, one-two shotting all enemies. HP scaling doesn't keep up at all: my current strongest enemy has 1800 hp, ElfLord has 3000 attack and 40% crit. Statistically every 2.5 attacks kill everything. With 2 turns of invulnerability it leaves enemies with just 0.5 turns of damage.
Add in an Enchantress to heal them up and an archer as the only hero able to attack from a non-frontline slot and this is objectively the strongest composition.
Well, it would be, if composition actually mattered.
It does not, however, due to the 10% dodge boon. Which can be stacked. Which means eventually you get more than 100% dodge. Which means any comp is absolutely invincible.
So, here's the answer your question:
I can pass infinite waves.
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The game itself is great. Very pleasing visuals and gameplay. My favorite features are the ability to refund skill nodes and some of enemies having puzzle-like abilities, requiring some strategic thinking. I also liked that some nodes required opening up nodes from different parts of the tree.
What I didn't like is the prestige. Half the nodes only make prestiges easier, but there's just not enough to prestige for. The whole tree took me maybe 10 minutes to fill up after the first prestige. Either add some more nodes or scrap it.
Finally, it would be great to have better backgrounds (Just generate some with Ai), and the ability to toggle autoboon seperately (I had to play manually for a while to get to the 100% dodge part as fast as possible).
Oh, and my enchantress and archer are hoovering above their spots for some reason, might look into that.
Мне понравилось что перед началом битвы видно из каких противников состоит финальная волна. Благодаря престижу возможна реиграбельность. Минус для меня в ограниченном количестве навыков и активных способностей (их вообще по одной) на каждого персонажа. Сама по себе игра целостная. Ей не хватает разве что поощрения игрока. Например чтобы после битвы у членов команды повышался уровень и за это давали различные награды как в игре Batomon Showdown. Ещё можно развить core геймплей чтобы противники передвигались по экрану и шли на твою команду как в CROPS!
The talents that add things to the choose-of-3 pool are all broken. I've gotten to Wave 43 of Endless and never seen any one of them show up as a choice, ever. The deal 5 damage and stun on kill is also bugged. It deals the damage but doesn't stun. Which means you will inevitably die to Shriekers over time, since there is no actual counter to them.
Order of operation means Wayfarer goes off at the wrong time to actually kill Shriekers before your frontliner kills all the triggers. So you're basically just stuck picking the two highest attribute fillers (Druid and Elf Lord), Villager and then Sharpshooter as frontline. Just "Sacrifice 2x stat" the back two guys as soon as possible to give Villager about 2k HP, before he dies to Shriekers. Then let villager juice up the attack of Sharpshooter, until it's starting to die too fast for revival to come off cd. Then sacrifice the Villager and let your 5k+ hp 900 base damage 100% crit chance Sharpshooter go as long as it can. Which was Wave 43 in my case.
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Perfectly balanced Enchanter. Endless is... a little silly.
Loved it start to finish!
Villager with ElfLord are op, one-two shotting all enemies. HP scaling doesn't keep up at all: my current strongest enemy has 1800 hp, ElfLord has 3000 attack and 40% crit. Statistically every 2.5 attacks kill everything. With 2 turns of invulnerability it leaves enemies with just 0.5 turns of damage.
Add in an Enchantress to heal them up and an archer as the only hero able to attack from a non-frontline slot and this is objectively the strongest composition.
Well, it would be, if composition actually mattered.
It does not, however, due to the 10% dodge boon. Which can be stacked. Which means eventually you get more than 100% dodge. Which means any comp is absolutely invincible.
So, here's the answer your question:
I can pass infinite waves.
---
The game itself is great. Very pleasing visuals and gameplay. My favorite features are the ability to refund skill nodes and some of enemies having puzzle-like abilities, requiring some strategic thinking. I also liked that some nodes required opening up nodes from different parts of the tree.
What I didn't like is the prestige. Half the nodes only make prestiges easier, but there's just not enough to prestige for. The whole tree took me maybe 10 minutes to fill up after the first prestige. Either add some more nodes or scrap it.
Finally, it would be great to have better backgrounds (Just generate some with Ai), and the ability to toggle autoboon seperately (I had to play manually for a while to get to the 100% dodge part as fast as possible).
Oh, and my enchantress and archer are hoovering above their spots for some reason, might look into that.
loved it, nice job!
Мне понравилось что перед началом битвы видно из каких противников состоит финальная волна. Благодаря престижу возможна реиграбельность. Минус для меня в ограниченном количестве навыков и активных способностей (их вообще по одной) на каждого персонажа. Сама по себе игра целостная. Ей не хватает разве что поощрения игрока. Например чтобы после битвы у членов команды повышался уровень и за это давали различные награды как в игре Batomon Showdown. Ещё можно развить core геймплей чтобы противники передвигались по экрану и шли на твою команду как в CROPS!
The talents that add things to the choose-of-3 pool are all broken. I've gotten to Wave 43 of Endless and never seen any one of them show up as a choice, ever. The deal 5 damage and stun on kill is also bugged. It deals the damage but doesn't stun. Which means you will inevitably die to Shriekers over time, since there is no actual counter to them.
Order of operation means Wayfarer goes off at the wrong time to actually kill Shriekers before your frontliner kills all the triggers. So you're basically just stuck picking the two highest attribute fillers (Druid and Elf Lord), Villager and then Sharpshooter as frontline. Just "Sacrifice 2x stat" the back two guys as soon as possible to give Villager about 2k HP, before he dies to Shriekers. Then let villager juice up the attack of Sharpshooter, until it's starting to die too fast for revival to come off cd. Then sacrifice the Villager and let your 5k+ hp 900 base damage 100% crit chance Sharpshooter go as long as it can. Which was Wave 43 in my case.
Comments:

нейрослоп
i will kill you
Нейрослоп, который мы заслужил
Good 👍
good game
cool